#![no_std]
#![no_main]
use agb::display;
#[agb::entry]
fn main(mut gba: agb::Gba) -> ! {
let mut bitmap = gba.display.video.bitmap3();
let mut input = agb::input::ButtonController::new();
loop {
input.update();
// if A is pressed, draw out of range
if input.is_just_pressed(agb::input::Button::A) {
bitmap.draw_point(display::WIDTH, 0, 0x05);
}
if input.is_just_pressed(agb::input::Button::B) {
#[allow(arithmetic_overflow)]
let _p = i32::MAX + 1;
}
}
}