#![no_std]
#![no_main]
use agb::{
display::{
tiled::{RegularBackgroundSize, RegularMap, TileFormat, TiledMap, VRamManager},
Font, Priority,
},
include_font, include_wav,
sound::mixer::{Frequency, SoundChannel},
Gba,
};
use core::fmt::Write;
// Music - "Let it in" by Josh Woodward, free download at http://joshwoodward.com
static LET_IT_IN: &[u8] = include_wav!("examples/JoshWoodward-LetItIn.wav");
static FONT: Font = include_font!("examples/font/yoster.ttf", 12);
#[agb::entry]
fn main(mut gba: Gba) -> ! {
let vblank_provider = agb::interrupt::VBlank::get();
let (gfx, mut vram) = gba.display.video.tiled0();
let mut bg = gfx.background(
Priority::P0,
RegularBackgroundSize::Background32x32,
TileFormat::FourBpp,
);
init_background(&mut bg, &mut vram);
let mut title_renderer = FONT.render_text((0u16, 3u16));
let mut writer = title_renderer.writer(1, 0, &mut bg, &mut vram);
writeln!(&mut writer, "Let it in by Josh Woodward").unwrap();
writer.commit();
bg.commit(&mut vram);
bg.set_visible(true);
let timer_controller = gba.timers.timers();
let mut timer = timer_controller.timer2;
timer.set_enabled(true);
let mut mixer = gba.mixer.mixer(Frequency::Hz10512);
mixer.enable();
let mut channel = SoundChannel::new(LET_IT_IN);
channel.stereo();
mixer.play_sound(channel).unwrap();
let mut frame_counter = 0i32;
let mut has_written_frame_time = false;
let mut stats_renderer = FONT.render_text((0u16, 6u16));
loop {
vblank_provider.wait_for_vblank();
bg.commit(&mut vram);
let before_mixing_cycles = timer.value();
mixer.frame();
let after_mixing_cycles = timer.value();
frame_counter = frame_counter.wrapping_add(1);
if frame_counter % 128 == 0 && !has_written_frame_time {
let total_cycles = after_mixing_cycles.wrapping_sub(before_mixing_cycles) as u32;
let percent = (total_cycles * 100) / 280896;
let mut writer = stats_renderer.writer(1, 0, &mut bg, &mut vram);
writeln!(&mut writer, "{total_cycles} cycles").unwrap();
writeln!(&mut writer, "{percent} percent").unwrap();
writer.commit();
has_written_frame_time = true;
}
}
}
fn init_background(bg: &mut RegularMap, vram: &mut VRamManager) {
let background_tile = vram.new_dynamic_tile().fill_with(0);
vram.set_background_palette_raw(&[
0x0000, 0x0ff0, 0x00ff, 0xf00f, 0xf0f0, 0x0f0f, 0xaaaa, 0x5555, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
]);
for y in 0..20u16 {
for x in 0..30u16 {
bg.set_tile(
vram,
(x, y),
&background_tile.tile_set(),
background_tile.tile_setting(),
);
}
}
vram.remove_dynamic_tile(background_tile);
}