#![no_std]
#![no_main]
use agb::sound;
#[agb::entry]
fn main(gba: agb::Gba) -> ! {
gba.sound.enable();
let sweep_settings = sound::dmg::SweepSettings::default();
gba.sound.channel1().play_sound(
1024,
Some(0),
&sweep_settings,
&sound::dmg::EnvelopeSettings::default(),
sound::dmg::DutyCycle::Half,
);
gba.sound.channel2().play_sound(
1524,
Some(0),
&sound::dmg::EnvelopeSettings::default(),
sound::dmg::DutyCycle::Half,
);
gba.sound.noise().play_sound(
Some(0),
&sound::dmg::EnvelopeSettings::default(),
4,
false,
1,
);
loop {}
}