#![no_std]
#![no_main]
use agb::display;
struct Vector2D {
x: i32,
y: i32,
}
#[agb::entry]
fn main(mut gba: agb::Gba) -> ! {
let mut bitmap = gba.display.video.bitmap3();
let vblank = agb::interrupt::VBlank::get();
let mut input = agb::input::ButtonController::new();
let mut pos = Vector2D {
x: display::WIDTH / 2,
y: display::HEIGHT / 2,
};
loop {
vblank.wait_for_vblank();
input.update();
pos.x += input.x_tri() as i32;
pos.y += input.y_tri() as i32;
pos.x = pos.x.clamp(0, display::WIDTH - 1);
pos.y = pos.y.clamp(0, display::HEIGHT - 1);
bitmap.draw_point(pos.x, pos.y, 0x001F);
}
}