#![no_std]
#![no_main]
use agb::display::{self, HEIGHT, WIDTH};
#[agb::entry]
fn main(mut gba: agb::Gba) -> ! {
let mut bitmap = gba.display.video.bitmap4();
let vblank = agb::interrupt::VBlank::get();
bitmap.set_palette_entry(1, 0x001F);
bitmap.set_palette_entry(2, 0x03E0);
for y in 0..HEIGHT {
for x in 0..WIDTH {
bitmap.draw_point_page(x, y, 0xF, display::bitmap4::Page::Front);
bitmap.draw_point_page(x, y, 1, display::bitmap4::Page::Front);
bitmap.draw_point_page(x, y, 0xFF, display::bitmap4::Page::Back);
bitmap.draw_point_page(x, y, 2, display::bitmap4::Page::Back);
}
}
let mut input = agb::input::ButtonController::new();
loop {
vblank.wait_for_vblank();
input.update();
if input.is_just_pressed(agb::input::Button::A) {
bitmap.flip_page();
}
}
}