#![no_std]
#![no_main]
use agb::{
display::tiled::{TileFormat, TileSet, TileSetting, TiledMap},
display::{
object::{OamManaged, Object, Size, Sprite},
palette16::Palette16,
tiled::RegularBackgroundSize,
HEIGHT, WIDTH,
},
input::Button,
};
#[derive(PartialEq, Eq)]
enum State {
Ground,
Upwards,
Flapping,
}
struct Character<'a> {
object: Object<'a>,
position: Vector2D,
velocity: Vector2D,
}
struct Vector2D {
x: i32,
y: i32,
}
fn tile_is_collidable(tile: u16) -> bool {
let masked = tile & 0b0000001111111111;
masked == 0 || masked == 4
}
fn frame_ranger(count: u32, start: u32, end: u32, delay: u32) -> usize {
(((count / delay) % (end + 1 - start)) + start) as usize
}
#[agb::entry]
fn main(mut gba: agb::Gba) -> ! {
let map_as_grid: &[[u16; 32]; 32] = unsafe {
(&MAP_MAP as *const [u16; 1024] as *const [[u16; 32]; 32])
.as_ref()
.unwrap()
};
let (gfx, mut vram) = gba.display.video.tiled0();
let vblank = agb::interrupt::VBlank::get();
let mut input = agb::input::ButtonController::new();
vram.set_background_palette_raw(&MAP_PALETTE);
let tileset = TileSet::new(&MAP_TILES, TileFormat::FourBpp);
let mut background = gfx.background(
agb::display::Priority::P0,
RegularBackgroundSize::Background32x32,
TileFormat::FourBpp,
);
for (i, &tile) in MAP_MAP.iter().enumerate() {
let i = i as u16;
background.set_tile(
&mut vram,
(i % 32, i / 32),
&tileset,
TileSetting::from_raw(tile),
);
}
background.set_visible(true);
background.commit(&mut vram);
let object = gba.display.object.get_managed();
let sprite = object.sprite(&CHICKEN_SPRITES[0]);
let mut chicken = Character {
object: object.object(sprite),
position: Vector2D {
x: (6 * 8) << 8,
y: ((7 * 8) - 4) << 8,
},
velocity: Vector2D { x: 0, y: 0 },
};
chicken
.object
.set_x((chicken.position.x >> 8).try_into().unwrap());
chicken
.object
.set_y((chicken.position.y >> 8).try_into().unwrap());
chicken.object.show();
object.commit();
let acceleration = 1 << 4;
let gravity = 1 << 4;
let flapping_gravity = gravity / 3;
let jump_velocity = 1 << 9;
let mut frame_count = 0;
let mut frames_off_ground = 0;
let terminal_velocity = (1 << 8) / 2;
loop {
vblank.wait_for_vblank();
frame_count += 1;
input.update();
// Horizontal movement
chicken.velocity.x += (input.x_tri() as i32) * acceleration;
chicken.velocity.x = 61 * chicken.velocity.x / 64;
// Update position based on collision detection
let state = handle_collision(
&mut chicken,
map_as_grid,
gravity,
flapping_gravity,
terminal_velocity,
);
if state != State::Ground {
frames_off_ground += 1;
} else {
frames_off_ground = 0;
}
// Jumping code
if frames_off_ground < 10 && input.is_just_pressed(Button::A) {
frames_off_ground = 200;
chicken.velocity.y = -jump_velocity;
}
restrict_to_screen(&mut chicken);
update_chicken_object(&mut chicken, &object, state, frame_count);
object.commit();
}
}
fn update_chicken_object(
chicken: &'_ mut Character<'_>,
gfx: &OamManaged,
state: State,
frame_count: u32,
) {
if chicken.velocity.x > 1 {
chicken.object.set_hflip(false);
} else if chicken.velocity.x < -1 {
chicken.object.set_hflip(true);
}
match state {
State::Ground => {
if chicken.velocity.x.abs() > 1 << 4 {
chicken
.object
.set_sprite(gfx.sprite(&CHICKEN_SPRITES[frame_ranger(frame_count, 1, 3, 10)]));
} else {
chicken.object.set_sprite(gfx.sprite(&CHICKEN_SPRITES[0]));
}
}
State::Upwards => {}
State::Flapping => {
chicken
.object
.set_sprite(gfx.sprite(&CHICKEN_SPRITES[frame_ranger(frame_count, 4, 5, 5)]));
}
}
let x: u16 = (chicken.position.x >> 8).try_into().unwrap();
let y: u16 = (chicken.position.y >> 8).try_into().unwrap();
chicken.object.set_x(x - 4);
chicken.object.set_y(y - 4);
}
fn restrict_to_screen(chicken: &mut Character) {
if chicken.position.x > (WIDTH - 8 + 4) << 8 {
chicken.velocity.x = 0;
chicken.position.x = (WIDTH - 8 + 4) << 8;
} else if chicken.position.x < 4 << 8 {
chicken.velocity.x = 0;
chicken.position.x = 4 << 8;
}
if chicken.position.y > (HEIGHT - 8 + 4) << 8 {
chicken.velocity.y = 0;
chicken.position.y = (HEIGHT - 8 + 4) << 8;
} else if chicken.position.y < 4 << 8 {
chicken.velocity.y = 0;
chicken.position.y = 4 << 8;
}
}
fn handle_collision(
chicken: &mut Character,
map_as_grid: &[[u16; 32]; 32],
gravity: i32,
flapping_gravity: i32,
terminal_velocity: i32,
) -> State {
let mut new_chicken_x = chicken.position.x + chicken.velocity.x;
let mut new_chicken_y = chicken.position.y + chicken.velocity.y;
let tile_x = ((new_chicken_x >> 8) / 8) as usize;
let tile_y = ((new_chicken_y >> 8) / 8) as usize;
let left = (((new_chicken_x >> 8) - 4) / 8) as usize;
let right = (((new_chicken_x >> 8) + 4) / 8) as usize;
let top = (((new_chicken_y >> 8) - 4) / 8) as usize;
let bottom = (((new_chicken_y >> 8) + 4) / 8) as usize;
if chicken.velocity.x < 0 && tile_is_collidable(map_as_grid[tile_y][left]) {
new_chicken_x = (((left + 1) * 8 + 4) << 8) as i32;
chicken.velocity.x = 0;
} else if chicken.velocity.x > 0 && tile_is_collidable(map_as_grid[tile_y][right]) {
new_chicken_x = ((right * 8 - 4) << 8) as i32;
chicken.velocity.x = 0;
}
if chicken.velocity.y < 0 && tile_is_collidable(map_as_grid[top][tile_x]) {
new_chicken_y = ((((top + 1) * 8 + 4) << 8) + 4) as i32;
chicken.velocity.y = 0;
} else if chicken.velocity.y > 0 && tile_is_collidable(map_as_grid[bottom][tile_x]) {
new_chicken_y = ((bottom * 8 - 4) << 8) as i32;
chicken.velocity.y = 0;
}
let mut air_animation = State::Ground;
if !tile_is_collidable(map_as_grid[bottom][tile_x]) {
if chicken.velocity.y < 0 {
air_animation = State::Upwards;
chicken.velocity.y += gravity;
} else {
air_animation = State::Flapping;
chicken.velocity.y += flapping_gravity;
if chicken.velocity.y > terminal_velocity {
chicken.velocity.y = terminal_velocity;
}
}
}
chicken.position.x = new_chicken_x;
chicken.position.y = new_chicken_y;
air_animation
}
// Below is the data for the sprites
static CHICKEN_PALETTE: Palette16 =
Palette16::new([0x7C1E, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
static CHICKEN_SPRITES: &[Sprite] = unsafe {
&[
Sprite::new(
&CHICKEN_PALETTE,
&[
0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x10, 0x11, 0x10, 0x00, 0x10, 0x01, 0x10, 0x11,
0x11, 0x01, 0x10, 0x11, 0x11, 0x01, 0x00, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00,
0x00, 0x10, 0x01, 0x00,
],
Size::S8x8,
),
Sprite::new(
&CHICKEN_PALETTE,
&[
0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x10, 0x11, 0x10, 0x00, 0x10, 0x01, 0x10, 0x11,
0x11, 0x01, 0x10, 0x11, 0x11, 0x01, 0x00, 0x01, 0x01, 0x00, 0x00, 0x01, 0x10, 0x00,
0x10, 0x00, 0x00, 0x00,
],
Size::S8x8,
),
Sprite::new(
&CHICKEN_PALETTE,
&[
0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x10, 0x11, 0x10, 0x00, 0x10, 0x01, 0x10, 0x11,
0x11, 0x01, 0x10, 0x11, 0x11, 0x01, 0x00, 0x10, 0x01, 0x00, 0x10, 0x01, 0x10, 0x00,
0x00, 0x00, 0x10, 0x00,
],
Size::S8x8,
),
Sprite::new(
&CHICKEN_PALETTE,
&[
0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x10, 0x11, 0x10, 0x00, 0x10, 0x01, 0x10, 0x11,
0x11, 0x01, 0x10, 0x11, 0x11, 0x01, 0x00, 0x10, 0x01, 0x00, 0x00, 0x11, 0x01, 0x00,
0x00, 0x10, 0x00, 0x00,
],
Size::S8x8,
),
Sprite::new(
&CHICKEN_PALETTE,
&[
0x00, 0x00, 0x10, 0x01, 0x00, 0x11, 0x11, 0x11, 0x10, 0x10, 0x11, 0x01, 0x10, 0x11,
0x11, 0x01, 0x10, 0x11, 0x11, 0x01, 0x00, 0x10, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00,
],
Size::S8x8,
),
Sprite::new(
&CHICKEN_PALETTE,
&[
0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x10, 0x11, 0x10, 0x11, 0x11, 0x01, 0x10, 0x11,
0x11, 0x01, 0x10, 0x11, 0x11, 0x01, 0x00, 0x10, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00,
],
Size::S8x8,
),
]
};
static MAP_TILES: [u8; 8 * 17 * 4] = [
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x01, 0x11, 0x11, 0x11, 0x01, 0x11, 0x11, 0x11, 0x01,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x00, 0x00, 0x10, 0x11,
0x00, 0x01, 0x00, 0x11, 0x00, 0x11, 0x00, 0x10, 0x00, 0x11, 0x01, 0x00, 0x00, 0x11, 0x11, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x11, 0x01, 0x11, 0x00, 0x10, 0x01,
0x11, 0x01, 0x00, 0x01, 0x11, 0x11, 0x00, 0x00, 0x11, 0x11, 0x01, 0x00, 0x11, 0x11, 0x11, 0x00,
0x11, 0x11, 0x11, 0x00, 0x11, 0x11, 0x11, 0x00, 0x11, 0x11, 0x11, 0x00, 0x11, 0x11, 0x11, 0x00,
0x11, 0x11, 0x11, 0x00, 0x11, 0x11, 0x11, 0x00, 0x11, 0x11, 0x00, 0x00, 0x11, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10, 0x11, 0x10, 0x10, 0x01,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10, 0x10, 0x01,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10, 0x11, 0x11, 0x01, 0x11, 0x10,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x01, 0x11, 0x11, 0x11, 0x11, 0x10, 0x11, 0x11, 0x11, 0x10, 0x11, 0x10,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10, 0x11, 0x10,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x10, 0x11, 0x11, 0x10, 0x10, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x01, 0x11, 0x11, 0x01, 0x01, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x01, 0x11, 0x01, 0x01, 0x11,
];
static MAP_MAP: [u16; 1024] = [
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0002, 0x0003, 0x0003, 0x0003, 0x0003,
0x0003, 0x0003, 0x0003, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0004,
0x0404, 0x0004, 0x0404, 0x0004, 0x0404, 0x0004, 0x0404, 0x0004, 0x0404, 0x0004, 0x0404, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0804, 0x0C04, 0x0804, 0x0C04, 0x0804,
0x0C04, 0x0804, 0x0C04, 0x0804, 0x0C04, 0x0804, 0x0C04, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0005, 0x0405, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0005, 0x0405, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0006,
0x0406, 0x0002, 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, 0x0003, 0x0001, 0x0006, 0x0406, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0000, 0x0000, 0x0004, 0x0404, 0x0004,
0x0404, 0x0004, 0x0404, 0x0004, 0x0404, 0x0000, 0x0000, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0000, 0x0000, 0x0007, 0x0007, 0x0007, 0x0007, 0x0007, 0x0007, 0x0007,
0x0007, 0x0000, 0x0000, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0008, 0x0009, 0x000A, 0x0000,
0x0000, 0x000B, 0x000C, 0x000D, 0x000B, 0x000E, 0x0008, 0x0009, 0x000A, 0x0000, 0x0000, 0x000B,
0x000B, 0x000C, 0x000D, 0x000B, 0x000E, 0x0008, 0x0009, 0x000A, 0x000F, 0x0010, 0x000B, 0x000C,
0x000D, 0x000B, 0x000E, 0x0008, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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static MAP_PALETTE: [u16; 2] = [0x0000, 0x6A2F];