#![no_std]
#![no_main]
use agb::{display, syscall};
#[agb::entry]
fn main(mut gba: agb::Gba) -> ! {
let mut bitmap = gba.display.video.bitmap3();
for x in 0..display::WIDTH {
let y = syscall::sqrt(x << 6);
let y = (display::HEIGHT - y).clamp(0, display::HEIGHT - 1);
bitmap.draw_point(x, y, 0x001F);
}
loop {
syscall::halt();
}
}